Using Two-Point Perspectives Through Cameras

March 14, 2019 ASCENT

By default, camera and perspective viewports show three-point perspective views. You can display a two-point perspective by adding a Camera Correction modifier to the camera object. To do so, select Camera Correction in Modifiers > Cameras. Two-point perspective causes vertical lines to remain vertical rather than converge over distance.



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This is a short excerpt from the learning guide Autodesk 3ds Max 2019: Fundamentals.

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