Autodesk 3ds Max Tip: Using the Curve Editor and Dope Sheet

January 16, 2019 ASCENT

For the next few posts we'll be offering some tips for users of the Autodesk 3ds Max software, taken from ASCENT's learning guides.

------

The Curve Editor and Dope Sheet are two animation data editors which graphically display and enable you to modify the animation controllers that are used to interpolate the objects in a scene.

  • To open the Track View - Curve Editor, in the Main toolbar, click , or in the Menu Bar, select Graph Editors>Track View- Curve Editor.
  • In the Curve Editor, the animation displays in the form of function curves. You can visualize and modify the motion by controlling the curves (i.e., tangent handles) at various keys.

  • To open the Track View - Dope Sheet, in the Menu Bar, select Graph Editors>Track View- Dope Sheet.
  • In the Dope sheet, the animation displays in the form of a spread sheet displaying keys and ranges. You can visualize and modify the motion by controlling the keys directly.

This short excerpt is from the Autodesk 3ds Max 2019: Fundamentals learning guide. For more information, visit https://www.ascented.com/.

Previous Article
About Arnold Lights in Autodesk 3ds Max
About Arnold Lights in Autodesk 3ds Max

Although the Photometric lights work very well with the Arnold renderer, the 3ds Max software provides you ...

Next Article
Autodesk 3ds Max and Revit Interoperability: Webcast followup
Autodesk 3ds Max and Revit Interoperability: Webcast followup

Autodesk 3ds Max and Revit Interoperability Webcast follow up.

×

Sign up for email updates

First Name
Last Name
Country
Thank you!
Error - something went wrong!